AI Insights · Timothy · July 2021
Top Train Games on iOS in Oceania Q2 2021
Discover the performance of the top 5 train games on iOS in Oceania during Q2 2021, with insights into downloads, revenue, and active users.
In the second quarter of 2021, the top train games on iOS in Oceania saw varying trends in weekly downloads, revenue, and active users. Here's a closer look at how these apps performed, based on data from Sensor Tower.
Train Station 2: Steam Empire by Pixel Federation Games experienced fluctuations in both revenue and downloads throughout the quarter. Weekly revenue peaked at around $14.8K in mid-April but saw a decline to approximately $4.5K by the end of June. Downloads also fluctuated, starting at around 2.1K at the end of March and dropping to roughly 900 by the end of June. Active users began at around 7K in late March and declined to approximately 4.7K by the end of the quarter.
Thomas & Friends Minis by Budge Studios showed a relatively stable performance. Weekly revenue ranged between $374 and $990, with a notable peak of around $990 at the end of June. Downloads remained steady, hovering between 350 and 500 per week. Active users saw a slight decrease, starting at approximately 2.7K in late March and ending at around 2.6K by the end of June.
Thomas & Friends: Magic Tracks, also from Budge Studios, had more consistent trends. Weekly revenue fluctuated, reaching a high of around $880 in late June. Downloads were fairly stable, ranging from 300 to 450 per week. Active users remained consistent as well, averaging around 1.7K throughout the quarter.
Thomas & Friends: Go Go Thomas saw varied performance in revenue and downloads. Revenue peaked at approximately $733 in the final week of June, while downloads increased from around 550 in late March to about 700 by the end of June. Active users fluctuated slightly, starting at approximately 1.5K in late March and ending at around 1.7K by the end of the quarter.
Lastly, Ticket to Ride - Train Game by TWIN SAILS INTERACTIVE had relatively low but steady performance. Weekly revenue ranged from $249 to $521, with a peak at the end of June. Downloads were minimal, generally under 50 per week, with a notable increase to 70 at the end of June. Active users remained fairly stable, averaging around 270 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.